Marvel: Avengers Alliance 2 Wikia
Advertisement

Status Effects (or Statuses, Effects) are special conditions on various character abilities. They can be an important key to win a battle.

Effects appears in icons, right under the health bar of a hero or an enemy in combat. Their description can be viewed, by "doubleclick" on a hero or an enemy in combat. Furthermore they are described at hero abilities at the respective hero ability page.

There are 4 Types of Buffs and Debuffs:
 Buffs / Debuffs (simply)
 Mental Buffs / Debuffs
 Physical Buffs / Debuffs
 Tactical Buffs / Debuffs

While Buffs usually have a green border,
Debuffs are mostly have a red border and
Passives are normaly have a blue border.

Lists of Buffs, Debuffs and Passives and their effects[]

Note: some of these Buffs are Mental, Physical or Tactical Buffs and will be added to their right category soon™.

Name Effect Type
Catharsis - Restores health based on amount of Rage spentCatharsis - Restores health based on amount of Rage spent
 Catharsis
Restores health based on amount of Rage spent Buff
Clarified - Removes and prevents Mental debuffsClarified - Removes and prevents Mental debuffs
 Clarified
Removes and Prevents Mental Debuffs Buff
Class Advantage - Increases Attack, Defense, Accuracy, and Evasion by 15%Class Advantage - Increases Attack, Defense, Accuracy, and Evasion by 15%
 Class Advantage
Increases Attack, Defence, Accuracy and Evasion by 15% Buff
Cleansed - Removes and prevents Physical debuffsCleansed - Removes and prevents Physical debuffs
 Cleansed
Removes and prevents Physical debuffs Buff
Countdown - Generates a random beneficial effect after a delayCountdown - Generates a random beneficial effect after a delay
 Countdown
Generates a random beneficial effect after a delay Buff
Covered - Split damage from attacks with Covered allyCovered - Split damage from attacks with Covered ally
 Covered
Split damage from attacks with Covered ally. Removes Cover from all allies when used on self Buff
Free Turn - This character acts immediately.Free Turn - This character acts immediately.
 Free Turn
This character acts immediately Buff
Gentleman - All moves generate RageGentleman - All moves generate Rage
 Gentleman
All moves generate Rage. Switches to Brute mode when Rage bar reaches 100% Buff
Heal - Restores some HealthHeal - Restores some Health
 Heal
Restores some Health Buff
Heavy Weaponry - Creates the Hadron Enforcer, and can only be fired onceHeavy Weaponry - Creates the Hadron Enforcer, and can only be fired once
 Heavy Weaponry
Creates the Hadron Enforcer, and can only be fired once Buff
Improved Shield - Absorbs a large amount of damageImproved Shield - Absorbs a large amount of damage
 Improved Shield
Absorbs a large amount of damage Buff
Major Heal - Restores a large amount of HealthMajor Heal - Restores a large amount of Health
 Major Heal
Restores a large amount of Health Buff
Minor Heal - Restores a small amount of healthMinor Heal - Restores a small amount of health
 Minor Heal
Restores a small amount of Health Buff
Opportunistic - Act again immediately if the target of this attack is defeatedOpportunistic - Act again immediately if the target of this attack is defeated
 Opportunistic
Act again immediately if the target of this attack is defeated Buff
Protecting - Defense increased by +20% and allies are protected from single-target attacksProtecting - Defense increased by +20% and allies are protected from single-target attacks
 Protecting
Defense increased by +20% and allies are protected from single-target attacks Buff
Rapid Attack - Chance to gain 1-2 free attack after this actionRapid Attack - Chance to gain 1-2 free attack after this action
 Rapid Attack
Chance to get 1-2 free attacks after this action Buff
Recovering - Restore health over timeRecovering - Restore health over time
 Recovering
Restores health over time Buff
Repositioned - Removes and prevents Tactical debuffsRepositioned - Removes and prevents Tactical debuffs
 Repositioned
Removes and prevents Tactical debuffs Buff
Reserve Tank - The next time Iron Man guards is instant speedReserve Tank - The next time Iron Man guards is instant speed
 Reserve Tank
The next time Iron Man guards is instant speed Buff
Restored - Removes and prevents Mental, Physical, and Tactical debuffsRestored - Removes and prevents Mental, Physical, and Tactical debuffs
 Restored
Removes and prevents Mental, Physical and Tactical debuffs Buff
Shield - Absorbs a small amount of damageShield - Absorbs a small amount of damage
 Shield
Absorbs a small amount of damage Buff
Stealthy - Cannot be targeted by single-target attacksStealthy - Cannot be targeted by single-target attacks
 Stealthy
Cannot be targeted by single-target attacks Buff
Stun Resistance Stun has reduced effects. Increases each time a new Stun is applied. Buff
Swap Out - Swaps out the targeted character if possibleSwap Out - Swaps out the targeted character if possible
 Swap Out
Swaps out the targeted character if possible Buff
Tenacity - Tenaciously clinging to life for one more actionTenacity - Tenaciously clinging to life for one more action
 Tenacitybuff
Tenaciously clinging to life for one more action Buff

Name Effect Type
Battle-Ready - Perform a free attack after another ally makes a single-target attackBattle-Ready - Perform a free attack after another ally makes a single-target attack
 Battle-Ready
Perform a free attack after another ally makes a single-target attack Mental
Confident - Increases the next attack's Damage and Accuracy by 40%Confident - Increases the next attack's Damage and Accuracy by 40%
 Confident
Increases the next attack's damage and accuracy by 40% Mental
Focused - Increases Accuracy by 25%Focused - Increases Accuracy by 25%
 Focused
Increases Accuracy by 25% Mental
Frenzied - Perform a free Attack after making a single-target attackFrenzied - Perform a free Attack after making a single-target attack
 Frenzied
Performs a free attack after making a single-target attack Mental
Inspired - Increases the next attack's Damage and Accuracy by 40%Inspired - Increases the next attack's Damage and Accuracy by 40%
 Inspired
Increases Attack, Defence, Accuracy, Evasion and Speed by 10% Mental
Precognition - Perform a free attack prior to being attackedPrecognition - Perform a free attack prior to being attacked
 Precognition
Perform a free attack prior to being attacked Mental
Rampaging - Increases Melee Damage by 40%; Removed if damagedRampaging - Increases Melee Damage by 40%; Removed if damaged
 Rampaging
Increases Melee Damage by 40%; Removed if damaged Mental
Sharpshooting - Increases Ranged Damage by 40%; Removed if damagedSharpshooting - Increases Ranged Damage by 40%; Removed if damaged
 Sharpshooting
Increases Ranged Damage by 40%; Removed if damaged Mental

Name Effect Type
Fortified - Increase Defense by 25%Fortified - Increase Defense by 25%
 Fortified
Increase Defense by 25% Physical
Hastened - Next ability is FastHastened - Next ability is Fast
 Hastened
Next ability is Fast Physical
Resilient - Reduces status effect Damage taken by 75%Resilient - Reduces status effect Damage taken by 75%
 Resilient
Reduces status effect Damage taken by 75% Physical
Strengthened - Increases Attack by 25%Strengthened - Increases Attack by 25%
 Strengthened
Increases Attack by 25% Physical
Unyielding - Increase Defense by +20% to +70%, based on missing HealthUnyielding - Increase Defense by +20% to +70%, based on missing Health
 Unyielding
Increase Defense by +20% to +70%, based on missing Health Physical

Name Effect Type
Absorb Energy - Gain a large boost to Attack, Defense, Accuracy and Evasion when attackedAbsorb Energy - Gain a large boost to Attack, Defense, Accuracy and Evasion when attacked
 Absorb Energy
Gain a large boost to Attack, Defense, Accuracy and Evasion when attacked Tactical
Adroit - Increases Speed by 25%Adroit - Increases Speed by 25%
 Adroit
Increases Speed by 25% Tactical
Alerted - Increases Evasion by 25%Alerted - Increases Evasion by 25%
 Alerted
Increases Evasion by 25% Tactical
Blocking - Reduces Melee damage taken by 30%, removed after attackingBlocking - Reduces Melee damage taken by 30%, removed after attacking
 Blocking
Reduces Melee Damage taken by 30%; removed after attacking Tactical
Bulletproof - Reduces Ranged Damage taken by 30%, removed after attackBulletproof - Reduces Ranged Damage taken by 30%, removed after attack
 Bulletproof
Reduces Ranged Damage taken by 30%; removed after attacking Tactical
Guarded - Reduces the next incoming attack's Damage and Accuracy by 40%Guarded - Reduces the next incoming attack's Damage and Accuracy by 40%
 Guarded
Reduces the next incoming attack's Damage and accuracy by 40% Tactical
Overwatch - Perform a free attack after any ally is attackedOverwatch - Perform a free attack after any ally is attacked
 Overwatch
Perform a free attack after any ally is attacked Tactical
Readied - Perform a free attack after being attackedReadied - Perform a free attack after being attacked
 Readied
Perform a free attack after being attacked Tactical

Note: some of these Debuffs are Mental, Physical or Tactical Debuffs and will be added to their right category soon™.

Name Effect Type
Confused - Removes and prevents Mental buffsConfused - Removes and prevents Mental buffs
 Confused
Removes and prevents Mental buffs Debuff
Cornered - Removes and prevents ProtectingCornered - Removes and prevents Protecting
 Cornered
Removes and prevents
Protecting - Defense increased by +20% and allies are protected from single-target attacksProtecting - Defense increased by +20% and allies are protected from single-target attacks
 Protecting
Debuff
Foiled - Removes and prevents Tactical buffsFoiled - Removes and prevents Tactical buffs
 Foiled
Removes and prevents Tactical buffs Debuff
Minor Wounding Strike - Deals an additional 100% attack damage over timeMinor Wounding Strike - Deals an additional 100% attack damage over time
 Minor Wounding Strike
Deals an additional 100% attack damage over time Debuff
Neutralized - Removes and prevents Physical buffsNeutralized - Removes and prevents Physical buffs
 Neutralized
Removes and Prevents Physical buffs Debuff
Purged - Removes and Prevents Mental, Physical, and Tactical buffsPurged - Removes and Prevents Mental, Physical, and Tactical buffs
 Purged
Removes and Prevents Mental, Physical, and Tactical buffs Debuff
Revealed - Removes and prevents StealthyRevealed - Removes and prevents Stealthy
 Revealed
Removes and prevents
Stealthy - Cannot be targeted by single-target attacksStealthy - Cannot be targeted by single-target attacks
 Stealthy
Debuff
Stun - Target's action is delayed; Note: Continually applying Stun has decreased effectivenessStun - Target's action is delayed; Note: Continually applying Stun has decreased effectiveness
 Stun
Next action is delayed Debuff
Suppress Shield - Removes and prevents ShieldsSuppress Shield - Removes and prevents Shields
 Suppress Shield
Removes and prevents
Shield - Absorbs a small amount of damageShield - Absorbs a small amount of damage
 Shields
Debuff
Wounded - Deals heavy damage over timeWounded - Deals heavy damage over time
 Wounded
Taking heavy damage over time Debuff
Wounding Strike - Deals an additional 200% attack damage over timeWounding Strike - Deals an additional 200% attack damage over time
 Wounding Strike
Deals an additional 200% attack damage over time Debuff

Name Effect Type
Demoralized - Reduces the next attack's Damage and Accuracy by 30%Demoralized - Reduces the next attack's Damage and Accuracy by 30%
 Demoralized
Reduces the next attack's damage and accuracy by 30% Mental
Disrupted - Reduces chance for actions to apply statuses by halfDisrupted - Reduces chance for actions to apply statuses by half
 Disrupted
Reduces chance for actions to apply statuses by half Mental
Distracted - Provoke a free attack after attackingDistracted - Provoke a free attack after attacking
 Distracted
Provoke a free attack after attacking Mental
Flat-Footed - Provoke a free attack after being attackedFlat-Footed - Provoke a free attack after being attacked
 Flat-Footed
Provoke a free attack after being attacked Mental
Intimidated - Decreases Attack, Defence, Accuracy, Evasion and Speed by 10%Intimidated - Decreases Attack, Defence, Accuracy, Evasion and Speed by 10%
 Intimidated
Reduces Attack, Defense, Accuracy, Evasion, and Speed by 10% Mental
Off-Balance - Takes +75% increased damage from free attacksOff-Balance - Takes +75% increased damage from free attacks
 Off-Balance
Takes +75% increased damage from free attacks Mental
Susceptible - Increases Damage taken from Status Effects by 50%Susceptible - Increases Damage taken from Status Effects by 50%
 Susceptible
Increases Damage from Status Effects by 50% Mental
Traumatizing - Deals damage which is massively increased to targets below 20% healthTraumatizing - Deals damage which is massively increased to targets below 20% health
 Traumatizing
Deals damage which is massively increased to targets below 20% health Debuff

Name Effect Type
Bleeding - Takes damage after attacking or after being hit by a Sharp attack; Stacks to 3Bleeding - Takes damage after attacking or after being hit by a Sharp attack; Stacks to 3
 Bleeding
Takes damage after attacking or after being hit by a Sharp attack; Stacks to 3 Physical
Clobbered - Unarmed attacks against this target deal +25% increased damaged and are fasterClobbered - Unarmed attacks against this target deal +25% increased damaged and are faster
 Clobbered
Unarmed attacks against this character do +25% damage Physical
Crushed - Defence has reduced effectiveness against Blunt attacksCrushed - Defence has reduced effectiveness against Blunt attacks
 Crushed
Defence has reduced effectiveness against Blunt attacks Physical
Dazed - Decreases Accuracy by 20%Dazed - Decreases Accuracy by 20%
 Dazed
Decreases Accuracy by 20% Physical
Exposed - Decreases Defense by 20%Exposed - Decreases Defense by 20%
 Exposed
Decreases Defense by 20% Physical
Ionized - Increases Damage taken from Energy attacks by 20%; Stacks up to 3 timesIonized - Increases Damage taken from Energy attacks by 20%; Stacks up to 3 times
 Ionized
Increases Damage taken from Energy attacks by 20%; Stacks up to 3 times Physical
Lightning Tethers - Attacking causes damage to alliesLightning Tethers - Attacking causes damage to allies
 Lightning Tethers
Attacking causes damage to allies Physical
Necrosis - Removes and prevents healingNecrosis - Removes and prevents healing
 Necrosis
Removes and prevents healing Physical
Rageful - This attack deals up to +100% damage based on rage spentRageful - This attack deals up to +100% damage based on rage spent
 Rageful
This attack deals up to +100% damage based on Rage spent Physical
Slowed - Next ability is SlowSlowed - Next ability is Slow
 Slowed
Next ability is Slow Physical
Static Shock - Taking damage after an enemy performs a Shock attackStatic Shock - Taking damage after an enemy performs a Shock attack
 Static Shock
Taking damage after an enemy shock attack Physical
Touch of Death - Deals a large amount of damage after a timeTouch of Death - Deals a large amount of damage after a time
 Touch of Death
Deals a large amount of damage after a time Physical
Volatile - Will explode and take additional damage when hit by a BlasterVolatile - Will explode and take additional damage when hit by a Blaster
 Volatile
Will explode and take additional damage when hit by a Blaster Physical
Weakened - Decreases Attack by 20%Weakened - Decreases Attack by 20%
 Weakened
Decreases Attack by 20% Physical

Name Effect Type
Hindered - Decreases Speed by 20%Hindered - Decreases Speed by 20%
 Hindered
Decreases Speed by 20% Tactical
Stumbling - Decreases Evasion by 20%Stumbling - Decreases Evasion by 20%
 Stumbling
Decreases Evasion by 20%, does not consume resource on a critical hit Tactical
Targeted - Projectile attacks against this target gains 25% accuracy and deals an additional 25% damage on a critTargeted - Projectile attacks against this target gains 25% accuracy and deals an additional 25% damage on a crit
 Targeted
Projectile attacks against this target gains 25% accuracy and deals an additional 25% damage on a crit Tactical
Time Bomb - Damages entire team when the time's upTime Bomb - Damages entire team when the time's up
 Time Bomb
Damages entire team when the time's up Tactical
Wide Open - Increases Damage and Accuracy of the next incoming attack by 40%Wide Open - Increases Damage and Accuracy of the next incoming attack by 40%
 Wide Open
Increases Damage and Accuracy of next incoming attack by 40% Tactical

Name Effect Type
12% Of A Plan - Star-Lord's Strategy can never fall below 12%12% Of A Plan - Star-Lord's Strategy can never fall below 12%
 12% Of A Plan
Star-Lord's Strategy can never fall below 12% Passive
Ambushing - Untargetable until this action completesAmbushing - Untargetable until this action completes
 Ambushing
Untargetable until this action completes Buff
Area Attack - This attack targets all enemiesArea Attack - This attack targets all enemies
 Area Attack
This attack targets all enemies Passive
Armor Piercing - This attack deals additional damage to high-Defense targetsArmor Piercing - This attack deals additional damage to high-Defense targets
 Armor Piercing
This attack deals additional damage to high-Defense targets Passive
Avatar of Vengeance - Free Attacks do +25% damage and apply Combo Setup.Avatar of Vengeance - Free Attacks do +25% damage and apply Combo Setup.
 Avatar of Vengeance
Free Attacks do +25% damage and apply Combo Setup. Passive
Brutal - Each time this attack crits, the damage of all subsequent hits is increasedBrutal - Each time this attack crits, the damage of all subsequent hits is increased
 Brutal
Each time this attack crits, the damage of all subsequent hits is increased Passive
Calculated Manipulations - Vision performs a debut action, removing Mental, Physical and Tactical buffs from enemies when he swaps in. Delays next turn after swapping in.Calculated Manipulations - Vision performs a debut action, removing Mental, Physical and Tactical buffs from enemies when he swaps in. Delays next turn after swapping in.
 Calculated Manipulations
Vision performs a debut action, removing Mental, Physical and Tactical buffs from enemies when he swaps in. Delays next turn after swapping in. Passive
Charged Attack - Can only be used when Charge is full, deals +100% damage for each level of chargeCharged Attack - Can only be used when Charge is full, deals +100% damage for each level of charge
 Charged Attack
Can only be used when Charge is full, deals +100% damage for each level of charge Passive
Clever Maneuver - This attack deals 50% damage if the attacker has a Mental buffClever Maneuver - This attack deals 50% damage if the attacker has a Mental buff
 Clever Maneuver
This attack deals 50% damage if the attacker has a Mental buff Passive
Complex Industrial Military - Restore full power when resupplyingComplex Industrial Military - Restore full power when resupplying
 Complex Industrial Military
Restore full power when resupplying Passive
Contingency Plan - Gains Strategy each time an enemy gains a buffContingency Plan - Gains Strategy each time an enemy gains a buff
 Contingency Plan
Gains Strategy each time an enemy gains a buff Passive
Coordinated Attack - Allies gain a free attack against the target of this attackCoordinated Attack - Allies gain a free attack against the target of this attack
 Coordinated Attack
Allies gain a free attack against the target of this attack Passive
Critical Path - Act again immediately if the attack is a critical hitCritical Path - Act again immediately if the attack is a critical hit
 Critical Path
Act again immediately if the attack is a critical hit Passive
Deadly Force - This attack deals increased damage based on the difference in Attack between the attacker and targetDeadly Force - This attack deals increased damage based on the difference in Attack between the attacker and target
 Deadly Force
This attack deals increased damage based on the difference in Attack between the attacker and target Passive
Deadly Fortitude - This attack deals increased damage based on the difference in Defense between the attacker and targetDeadly Fortitude - This attack deals increased damage based on the difference in Defense between the attacker and target
 Deadly Fortitude
This attack deals increased damage based on the difference in Defense between the attacker and target Passive
Deadly Grace - This attack deals increased damage based on the difference in Evasion between the attacker and targetDeadly Grace - This attack deals increased damage based on the difference in Evasion between the attacker and target
 Deadly Grace
This attack deals increased damage based on the difference in Evasion between the attacker and target Passive
Deadly Haste - This attack deals increased damage based on the difference in Speed between the attacker and targetDeadly Haste - This attack deals increased damage based on the difference in Speed between the attacker and target
 Deadly Haste
This attack deals increased damage based on the difference in Speed between the attacker and target Passive
Deadly Precision - This attack deals increased damage based on the difference in Accuracy between the attacker and targetDeadly Precision - This attack deals increased damage based on the difference in Accuracy between the attacker and target
 Deadly Precision
This attack deals increased damage based on the difference in Accuracy between the attacker and target Passive
Delayed - Preparing a massive attackDelayed - Preparing a massive attack
 Delayed
Preparing a massive attack Passive
Desperate Attack - This attack deals up to +50% increased damage based on missing HealthDesperate Attack - This attack deals up to +50% increased damage based on missing Health
 Desperate Attack
This attack deals up to +50% increased damage based on missing Health Passive
Dynamic Entry - Hulk performs a ranged blast area attack against all enemies when he swaps in. Delays next turn after swapping in.Dynamic Entry - Hulk performs a ranged blast area attack against all enemies when he swaps in. Delays next turn after swapping in.
 Dynamic Entry
Hulk performs a ranged blast area attack against all enemies when he swaps in. Delays next turn after swapping in Passive
Empty Clip - This attack fires repeatedly for 30% damage per shot; Being hit by a Stun will cancel this attackEmpty Clip - This attack fires repeatedly for 30% damage per shot; Being hit by a Stun will cancel this attack
 Empty Clip
This attack fires repeatedly for 30% damage per shot; Being hit by a Stun will cancel this attack Passive
Exploit Schemes - This attack deals +50% damage if the target has a Tactical debuffExploit Schemes - This attack deals +50% damage if the target has a Tactical debuff
 Exploit Schemes
This attack deals +50% damage if the target has a Tactical debuff Passive
Exploit Turmoil - This attack deals +50% damage if the target has a Mental debuffExploit Turmoil - This attack deals +50% damage if the target has a Mental debuff
 Exploit Turmoil
This attack deals +50% damage if the target has a Mental debuff Passive
Exploit Weakness - This attack deals +50% damage if the target has a Physical DebuffExploit Weakness - This attack deals +50% damage if the target has a Physical Debuff
 Exploit Weakness
This attack deals +50% damage if the target has a Physical Debuff Passive
Exploit Wounds - This attack does +50% damage if the target is WoundedExploit Wounds - This attack does +50% damage if the target is Wounded
 Exploit Wounds
This attack does +50% damage if the target is
Wounded - Deals heavy damage over timeWounded - Deals heavy damage over time
 Wounded
Passive
Feedback - This attack has +50% base damage, but damages the user as well. Will not KO the user.Feedback - This attack has +50% base damage, but damages the user as well. Will not KO the user.
 Feedback
This attack has +50% base damage, but damages the user as well. Will not KO the user. Passive
Finesse - Does not consume resource on a critical hitFinesse - Does not consume resource on a critical hit
 Finesse
Does not consume resource on a critical hit Passive
Finishing Move - This attack deals up to +100% damage based on combo points spentFinishing Move - This attack deals up to +100% damage based on combo points spent
 Finishing Move
This attack deals up to +100% damage based on combo points spent Passive
Fire and Forget - Prepares an action that happens automatically after a countdownFire and Forget - Prepares an action that happens automatically after a countdown
 Fire and Forget
Prepares an action that happens automatically after a countdown Passive
Flanking - This action can attack Protected targetsFlanking - This action can attack Protected targets
 Flanking
This action can attack Protected targets Passive
Float like a Butterfly - Wasp takes 80% less damage from attacks that GrazeFloat like a Butterfly - Wasp takes 80% less damage from attacks that Graze
 Float like a Butterfly
Wasp takes 80% less damage from attacks that Graze Passive
Forward Observer - Grants 20 Strategy to Hawkeye and grants Adroit to all Frontline and Reserve allies when Hawkeye swaps in. Delays next turn after swapping in.Forward Observer - Grants 20 Strategy to Hawkeye and grants Adroit to all Frontline and Reserve allies when Hawkeye swaps in. Delays next turn after swapping in.
 Forward Observer
Grants 20 Strategy to Hawkeye and grants
Adroit - Increases Speed by 25%Adroit - Increases Speed by 25%
 Adroit to all Frontline and Reserve allies when Hawkeye swaps in. Delays next turn after swapping in.
Passive
Generates Ammo - This action generates AmmoGenerates Ammo - This action generates Ammo
 Generates Ammo
Generates Ammo Passive
Generates Extra Charge - This action generates extra charge!Generates Extra Charge - This action generates extra charge!
 Generates Extra Charge
Generates extra Charge Passive
Generates Power - This action generates PowerGenerates Power - This action generates Power
 Generates Power
This action generates Power Passive
Generates Rage - This action generates RageGenerates Rage - This action generates Rage
 Generates Rage
Generates Rage Passive
Generates Strategy - This action generates a large amount of StrategyGenerates Strategy - This action generates a large amount of Strategy
 Generates Strategy
This action generates a large amount of Strategy Passive
Gratuitous Firepower - 30% chance to regain 1 Ammo when spending ammo.Gratuitous Firepower - 30% chance to regain 1 Ammo when spending ammo.
 Gratuitous Firepower
30% chance to regain 1 Ammo when spending ammo. Passive
Guardian Maneuver - Attack Deals +50% Damage when the attacker is ProtectingGuardian Maneuver - Attack Deals +50% Damage when the attacker is Protecting
 Guardian Maneuver
Attack Deals +50% Damage when the attacker is
Protecting - Defense increased by +20% and allies are protected from single-target attacksProtecting - Defense increased by +20% and allies are protected from single-target attacks
 Protecting
Passive
Harness Metamorphosis - Grants an immediate turn when changing to Brute modeHarness Metamorphosis - Grants an immediate turn when changing to Brute mode
 Harness Metamorphosis
Grants an immediate turn when changing to Brute mode. Passive
Hero For Hire - 50% chance to gain a free attack when any ally attacks with a Melee attackHero For Hire - 50% chance to gain a free attack when any ally attacks with a Melee attack
 Hero For Hire
50% chance to gain a free attack when any ally attacks with a Melee attack Passive
Hunter's Focus - Winter Soldier ignores Stealthy and Protecting and gains +25% accuracy when attacking his hunted targetHunter's Focus - Winter Soldier ignores Stealthy and Protecting and gains +25% accuracy when attacking his hunted target
 Hunter's Focus
Winter Soldier ignores Stealthy and Protecting and gains +25% accuracy when attacking his hunted target Passive
I Am Thor! - Thor performs a buff action, increasing ally damage when he swaps in. Delays next turn after swapping in.I Am Thor! - Thor performs a buff action, increasing ally damage when he swaps in. Delays next turn after swapping in.
 I Am Thor!
Thor performs a buff action, increasing ally damage when he swaps in. Delays next turn after swapping in. Passive
Inconspicuous - This action does not remove StealthyInconspicuous - This action does not remove Stealthy
 Inconspicuous
This action does not remove
Stealthy - Cannot be targeted by single-target attacksStealthy - Cannot be targeted by single-target attacks
 Stealthy
Passive
Insightful - This action generates InsightInsightful - This action generates Insight
 Insightful
Action generates Insight Passive
Living Weapon - 50% chance to gain a preemptive free attack when any ally is attackedLiving Weapon - 50% chance to gain a preemptive free attack when any ally is attacked
 Living Weapon
50% chance to gain a preemptive free attack when an ally is attacked Passive
Migthy Maneuver - This attack deals +50 damage if the attacker has a Physical buffMigthy Maneuver - This attack deals +50 damage if the attacker has a Physical buff
 Mighty Maneuver
This attack deals +50 damage if the attacker has a Physical buff Passive
Overcharge - Restores power each turn when shieldedOvercharge - Restores power each turn when shielded
 Overcharge
Restores power each turn when shielded. Passive
Overpowering - This attack deals +25% damage but has -20% AccuracyOverpowering - This attack deals +25% damage but has -20% Accuracy
 Overpowering
This attack deals +25% damage but has -20% Accuracy Passive
Phase Shift - 20% chance to phase shift through incoming attacksPhase Shift - 20% chance to phase shift through incoming attacks
 Phase Shift
20% chance to phase shift through incoming attacks Passive
Power Arc - 30% chance to apply Static Charge to any enemy that attacksPower Arc - 30% chance to apply Static Charge to any enemy that attacks
 Power Arc
30% chance to apply Static Charge to any enemy that attacks Passive
Powered - This attack deals up to +100% damage based on the power spentPowered - This attack deals up to +100% damage based on the power spent
 Powered
This attack deals up to +100% damage based on the Power spent Passive
Precise - This attack has +25% accuracyPrecise - This attack has +25% accuracy
 Precise
This attack has +25% accuracy Passive
Prey - If no enemy is being hunted, single target attacks apply the Hunted debuff, increasing Winter Soldier's damage against that target by +25%Prey - If no enemy is being hunted, single target attacks apply the Hunted debuff, increasing Winter Soldier's damage against that target by +25%
 Prey
If no enemy is being hunted, single target attacks apply the Hunted debuff, increasing Winter Soldier's damage against that target by +25% Passive
Radar Sense - Can attack Stealthy and Protected targets, and gains +25% Accuracy against themRadar Sense - Can attack Stealthy and Protected targets, and gains +25% Accuracy against them
 Radar Sense
Can attack Stealthy and Protected targets, and gains +25% Accuracy against them Passive
Ready for Battle - Acts first in CombatReady for Battle - Acts first in Combat
 Ready for Battle
Acts first in combat Passive
Red Room Training - Increases Attack, Defense, Accuracy, and Evasion by 30% while StealthyRed Room Training - Increases Attack, Defense, Accuracy, and Evasion by 30% while Stealthy
 Red Room Training
Increases Attack, Defense, Accurate, Evasion and Speed by 20% while Revealed Passive
Repeating Attack - Chance to gain 1-3 free attacks after this actionRepeating Attack - Chance to gain 1-3 free attacks after this action
 Repeating Attack
Chance to gain 1-3 free attacks after this action Passive
Resupply Mission - Iron Man gains 2 ammo and shields his team when he swaps in. Delays next turn after swapping in.Resupply Mission - Iron Man gains 2 ammo and shields his team when he swaps in. Delays next turn after swapping in.
 Resupply Mission
Iron Man gains 2 Ammo and
Shield - Absorbs a small amount of damageShield - Absorbs a small amount of damage
 Shields his team when he swaps in. Delays next turn after swapping in.
Passive
Retaliatory Action - This action's speed is increased based on RetaliationRetaliatory Action - This action's speed is increased based on Retaliation
 Retaliatory Action
This action's speed is increased based on Retaliation Passive
Righteous Fury - Counters single target attacks which target a covered allyRighteous Fury - Counters single target attacks which target a covered ally
 Righteous Fury
Counters single target attacks which target a
Covered - Split damage from attacks with Covered allyCovered - Split damage from attacks with Covered ally
 Covered ally
Passive
Scattered Attack - This attack targets enemies at randomScattered Attack - This attack targets enemies at random
 Scattered Attack
This attack targets enemies at random Passive
Seeking - This action can target Stealthy charactersSeeking - This action can target Stealthy characters
 Seeking
This action can target Stealthy characters Passive
Sensory Overload - This attack consumes all Spider Sense to deal extra damage for each stack consumed.Sensory Overload - This attack consumes all Spider Sense to deal extra damage for each stack consumed.
 Sensory Overload
This attack consumes all Spider Sense to deal extra damage for each stack consumed. Passive
Shield-Breaker - This attack penetrates and destroys shieldsShield-Breaker - This attack penetrates and destroys shields
 Shield-Breaker
This attack penetrates and destroys
Shield - Absorbs a small amount of damageShield - Absorbs a small amount of damage
 Shields
Passive
Shielded Maneuver - This attack deals +50% damage when the attacker is shieldedShielded Maneuver - This attack deals +50% damage when the attacker is shielded
 Shielded Maneuver
This attack deals +50% damage when the attacker is shielded Passive
Size Augmentation - Restores power while Normal Size; Taking a small Size action will cause Wasp to shrinkSize Augmentation - Restores power while Normal Size; Taking a small Size action will cause Wasp to shrink
 Size Augmentation
Restore power while Normal Size; Taking a Small Size action will cause Wasp to shrink Passive
Spider Thread - Has a 50% chance to dodge Area attacksSpider Thread - Has a 50% chance to dodge Area attacks
 Spider Thread
Miles Morales Spider-Man Has a 50% chance to dodge Area attacks Passive
Spiritual - This attack deals up to +300% damage based on spirit spentSpiritual - This attack deals up to +300% damage based on spirit spent
 Spiritual
This attack deals up to +300% damage based on Spirit spent Passive
Stealthy Maneuver - This attack deals +50% damage when the attacker is StealthyStealthy Maneuver - This attack deals +50% damage when the attacker is Stealthy
 Stealthy Maneuver
This attack deals +50% damage when the attacker is
Stealthy - Cannot be targeted by single-target attacksStealthy - Cannot be targeted by single-target attacks
 Stealthy
Passive
Surged - This attack deals up to +100% damage based on missing powerSurged - This attack deals up to +100% damage based on missing power
 Surged
This attack deals up to +100% damage based on missing power Passive
Tag-Team Attack - Automatically swaps out if possible after acting, calling in another hero.Tag-Team Attack - Automatically swaps out if possible after acting, calling in another hero.
 Tag-Team Attack
Automatically swaps out if possible after acting, calling in another hero Passive
Thunder God - Thor has a 50% chance to retain 1 charge when he expends chargeThunder God - Thor has a 50% chance to retain 1 charge when he expends charge
 Thunder God
Thor Marvel Now! 50% chance to retain 1 charge when expending charge Passive
Uncontrolled Attack - This attack targets an enemy at randomUncontrolled Attack - This attack targets an enemy at random
 Uncontrolled Attack
This attack targets an enemy at random Passive
Uncounterable - This action can not be counteredUncounterable - This action can not be countered
 Uncounterable
Can not be countered Passive

Advertisement